![]() The update also brings a simple way to blend and layer materials using height data using the Compare Mask effect. Support for Linux, 8K export, colour management, UDIM management and Scripting API make integrating Substance Painter into VFX workflows easier than ever. ![]() Time cues can also be factored in, helping brushes to fade out, change color and morph depending on how long an artist has been painting. ![]() Dynamic Strokes can help to create manicured patterns or randomly placed expansion, all within set parameters. A footprint in the sand can quickly become a trail walking off into the distance. Rather than painting each individual leaf and branch of an ivy vine, placing a single ivy asset will see the vegetation expand into lush overgrowth. Brushes can now evolve over time to increase the uniqueness of a 3D asset, using an artist’s own parametric directions to guide it. With the addition of tessellation and displacement, artists now sculpt their mesh and textures at an infinitesimal level, chiseling art in real-time.ĭynamic Strokes is a new way to paint complex materials and environments. The company’s unmatched R&D has nurtured a batch of new features that will help speed up the creation process using dynamic painting, material blending, real-time sculpting and more.Īfter debuting a prototype at Substance Days at GDC, displacement mapping and tessellation are now both available directly through the Substance Painter realtime viewport and in Iray. The Allegorithmic Substance team has unveiled a brilliant new Substance Painter update, including an impressive range of new features requested by users. Substance Painter now evolving Dynamic Strokes in Brushes.
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